Spring 2017, Interactive III
UI, UX, Concept
The idea started with reimagining touch-screens in a three dimensional space. I sketched each interaction of an app as it related to physics: an initial force and its chain reaction. How does the force of your thumb bring you a new screen? In what direction are screens coming from? How would the architecture of an app look altogether?
Simple shapes are activated by the users touch. Once the shapes are triggered, the user must catch all of them in the bottom box. The angle of their phone affects where the box is. After all the shapes are caught, the user drops the box into a hole, dropping them into the next level.